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The Games Machine 76
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Indiana Jones
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PREVIEW.GOB
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misc_pup_robotguard.pup
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Text File
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1999-11-15
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5KB
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105 lines
# Jones 3D Puppet File
#
# robotguard.pup
#
# Puppet file for nub_rg.3do
#
# [RT]
#
# (C) 1998 LucasArts Entertainment Company LLC. All Rights Reserved.
#Move type Keyframe Flags Lo Hi Description
#============== =============================== ======= === === ========================
Mode=0 # Unarmed
stand rg_stand2.key 0x10 1 1 # Stand
walk rg_fly_fwd.key 0x11 0 2 # Walk
run rg_fly_fwd.key 0x11 0 2 # Run
walkback rg_fly_back.key 0x11 0 2 # Walk backward
turnleft rg_fly_left.key 0x10 0 2 # Turn left
turnright rg_fly_right.key 0x10 0 2 # Turn right
fire rg_attack.key 0x12 0 3 # Fire 1
hitheadl rg_hit_sideL.key 0x12 0 3 # Hit to left side of head
hitheadr rg_hit_sideR.key 0x12 0 3 # Hit to right side of head
hitsidel rg_hit_sideL.key 0x12 0 3 # Hit to left side
hitsider rg_hit_sideR.key 0x12 0 3 # Hit to right side
#---------------------------------------------------------------------------------------
Mode=1, BasedOn=0 # Whip drawn
#---------------------------------------------------------------------------------------
Mode=2, BasedOn=0 # Pistol drawn
#---------------------------------------------------------------------------------------
Mode=3, BasedOn=0 # Rifle drawn
#---------------------------------------------------------------------------------------
Mode=4, BasedOn=0 # Shotgun drawn
#---------------------------------------------------------------------------------------
Mode=5, BasedOn=0 # Bazooka drawn
#---------------------------------------------------------------------------------------
Mode=6, BasedOn=0 # Grenade drawn
#---------------------------------------------------------------------------------------
Mode=7 # Special weapon drawn
stand rg_stand1.key 0x10 1 1 # Stand
walk rg_stand1.key 0x10 1 1 # Walk
run rg_stand1.key 0x10 1 1 # Run
#=======================================================================================
Mode=8 # Unarmed swimming
#---------------------------------------------------------------------------------------
Mode=9, BasedOn=8 # Swim with weapon 1
#---------------------------------------------------------------------------------------
Mode=10, BasedOn=8 # Swim with weapon 2
#---------------------------------------------------------------------------------------
Mode=11, BasedOn=8 # Swim with weapon 3
#---------------------------------------------------------------------------------------
Mode=12, BasedOn=8 # Swim with weapon 4
#---------------------------------------------------------------------------------------
Mode=13, BasedOn=8 # Swim with weapon 5
#---------------------------------------------------------------------------------------
Mode=14, BasedOn=8 # Swim with weapon 6
#---------------------------------------------------------------------------------------
Mode=15, BasedOn=8 # Swim with weapon 7
#=======================================================================================
Mode=16 # Unarmed crawling
#---------------------------------------------------------------------------------------
Mode=17, BasedOn=16 # Crawl with weapon 1
#---------------------------------------------------------------------------------------
Mode=18, BasedOn=16 # Crawl with weapon 2
#---------------------------------------------------------------------------------------
Mode=19, BasedOn=16 # Crawl with weapon 3
#---------------------------------------------------------------------------------------
Mode=20, BasedOn=16 # Crawl with weapon 4
#---------------------------------------------------------------------------------------
Mode=21, BasedOn=16 # Crawl with weapon 5
#---------------------------------------------------------------------------------------
Mode=22, BasedOn=16 # Crawl with weapon 6
#---------------------------------------------------------------------------------------
Mode=23, BasedOn=16 # Crawl with weapon 7
#=======================================================================================
Joints
#---------------------------------------------------------------------------------------
end